<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>FALLMATCH Devlog - itch.io</title><link>https://gusmediaworks.itch.io/fallmatch</link><description>A logic block puzzle with gravity. Every 3-star target is a proven minimum.</description><item><guid>https://gusmediaworks.itch.io/fallmatch/devlog/1678421/124-the-proof-on-screen</guid><title>1.2.4 — the proof, on screen</title><link>https://gusmediaworks.itch.io/fallmatch/devlog/1678421/124-the-proof-on-screen</link><pubDate>Sat, 26 Sep 2026 19:46:07 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMjgyNjExLnBuZw==/400x224%23c/GE1oxJ.png"/><p>Every FALLMATCH board ships with a proof: before a level is released, a solver finds the true minimum number of moves, and that number is the 3-star target. Until now you had to take it on trust. 1.2...</p>]]></description></item><item><guid>https://gusmediaworks.itch.io/fallmatch/devlog/1671062/122-the-special-moves-became-motion</guid><title>1.2.2 — the special moves became motion</title><link>https://gusmediaworks.itch.io/fallmatch/devlog/1671062/122-the-special-moves-became-motion</link><pubDate>Sun, 20 Sep 2026 17:50:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The three special moves used to happen between one frame and the next: the board simply appeared in its new state. All three are animated now. The board winds up before the move lands, and the tumble...</p>]]></description></item></channel></rss>