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FALLMATCH

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Devlog

  • 1.2.4 — the proof, on screen
    September 26, 2026 by gusmediaworks
    Every FALLMATCH board ships with a proof: before a level is released, a solver finds the true minimum number of moves, and that number is the 3-star target. Until now you had to take it on trust. 1.2... Continue reading
  • 1.2.2 — the special moves became motion
    September 20, 2026 by gusmediaworks
    The three special moves used to happen between one frame and the next: the board simply appeared in its new state. All three are animated now. The board winds up before the move lands, and the tumble... Continue reading
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