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FALLMATCH
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Devlog
1.2.4 — the proof, on screen
September 26, 2026
by
gusmediaworks
Every FALLMATCH board ships with a proof: before a level is released, a solver finds the true minimum number of moves, and that number is the 3-star target. Until now you had to take it on trust. 1.2...
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1.2.2 — the special moves became motion
September 20, 2026
by
gusmediaworks
The three special moves used to happen between one frame and the next: the board simply appeared in its new state. All three are animated now. The board winds up before the move lands, and the tumble...
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